Recommendations: Creative Difficulty Mods

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A list of mods that make the game more difficult in more interesting ways than just increasing or decreasing stats. Some of these have not been tested in 1.5, so check the comments and be careful if installing them into an existing game.

Farming[edit | edit source | hide | hide all]

Watering Grants Experience And Crops Can Wither[edit | edit source | hide]

Author: Goldenrevolver

Watering Grants Experience And Crops Can Wither, as the name suggests, adds the possibility for crops to wither and die if not watered either by rain or by the player. You can configure how many days it'll take without watering before they'll die.


Animals Die - Old Age - Hunger - Illness[edit | edit source | hide]

Author: Goldenrevolver

Animals Die - Old Age - Hunger - Illness adds the possibility that farm animals can die by various means, both preventable and unpreventable. Has additional functionality if Animals Need Water is also installed.


Infertile Soil[edit | edit source | hide]

Author: Sabera / kelbesque

Infertile Soil changes your farm so that crops can't grow in the soil and will immediately die the next day, but changes the garden pot item to be cheaper and immediately available.


Animals Need Water[edit | edit source | hide]

Author: GZhynko

Animals Need Water adds functionality to the water troughs in barns and coops so that animals will lose friendship if they aren't provided with fresh water each day.


Seed Shortage[edit | edit source | hide]

Author: Xynerorias

Seed Shortage removes seeds from shopkeepers so that players must obtain seeds by putting crops through a seedmaker or by mixed seeds. Recommended to use alongside Better Mixed Seeds so that all crops can be found via mixed seeds. More customisable and more compatible with other mods than Seeds Are Rare.


Seeds Are Rare[edit | edit source | hide]

Author: jahangmar

Seeds Are Rare removes seeds from shopkeepers so that players must obtain seeds by putting crops through a seedmaker or by mixed seeds. Recommended to use alongside Better Mixed Seeds so that all crops can be found via mixed seeds. Edits the seedmaker so that it is cheaper and obtained at level 1 farming skill, unlike Seed Shortage.


Compost Pests and Cultivation[edit | edit source | hide]

Author: jahangmar

Compost Pests and Cultivation adds the possibility for pests to infest your crops, adds traits to crops so that low-trait crops will grow badly, and adds a compost system that requires a balance of nitrogen and carbon rich materials.


Void Effects[edit | edit source | hide]

Author: Renny

Void Effects (original) / (unofficial update) changes void items so that they're more valuable, but drain your health and stamina while in your inventory and send you into a coma for several days when eaten.


Friendships[edit | edit source | hide]

Gift Decline[edit | edit source | hide]

Author: desto / JustToDownloadThings

Gift Decline changes the gifting system so that townspeople will like gifts less if they are given the same thing too often, requiring the player to be creative in what you gift people.


Enhanced Relationships[edit | edit source | hide]

Author: Mizzion

Enhanced Relationships (Nexus) / (ModDrop) makes gaining friendship more difficult by increasing the friendship decay rate and adding a loss of friendship points if you don't give someone a gift on their birthday.


Random Tastes[edit | edit source | hide]

Author: skiilaa

Random Tastes (original) / (unofficial update) randomises what gifts the townspeople love and hate.


Food[edit | edit source | hide]

The Love of Cooking[edit | edit source | hide]

Author: blueberry

The Love of Cooking overhauls the cooking system in many regards, but also adds the frying pan as a new tool that needs to be upgraded in order to access higher-level recipes, adds a new cooking-related bundle, makes food heal over time instead of instantaneously, and adds the chance of burning food at low skill levels.


Mandatory Meals[edit | edit source | hide]

Author: Darzington

Mandatory Meals adds a small quest each day that requires the player to eat a proper meal, otherwise you'll only recover half of your stamina the next day.


Spice of Life[edit | edit source | hide]

Author: KarratKake

Spice of Life reduces stamina gains from foods eaten too frequently, so that you have to vary your diet in order to gain maximum benefits.


Another Hunger Mod[edit | edit source | hide]

Author: spacechase0 and Pathoschild

Another Hunger Mod (Nexus) / (ModDrop) adds a hunger meter to the game that reduces over time, with debuffs if you hunger meter is too low and a heart point reduction with your spouse if you don't provide them with food.


Farm Maps[edit | edit source | hide]

Hardew Valley (Hard Mode - Plan smart - Risk it all - QoL)[edit | edit source | hide]

Author: Juanpa98ar

Hardew Valley has options to change the majority of statistics to make the game more difficult, but also includes two optional farm maps. One is a standard farm map with half the size of the vanilla map, while the other is three quarters smaller and cannot grow any crops; instead, the farm cave must be used for growing.


Tiny Garden Farm[edit | edit source | hide]

Author: DaisyNiko

Tiny Garden Farm adds a tiny farm map, one third the size of the standard map, with a small pond and a foresty feel.


Tiny Mountain Farm[edit | edit source | hide]

Author: DaisyNiko

Tiny Mountain Farm adds a small map with a mountain feel and a small quarry.


Small Beach Farm[edit | edit source | hide]

Author: Pathoschild

Small Beach Farm adds a tiny beach map with a river mouth where both ocean and river fish can be caught.


Small Farm[edit | edit source | hide]

Author: HelleboreHel

Small Farm adds a small farm map with no water access and little space for buildings.


Bundles[edit | edit source | hide]

SystemWorks' Bundle Tweaks[edit | edit source | hide]

Author: SystemWorks

SystemWorks' Bundle Tweaks edits the Community Center bundles for better balance, but also includes a config option for late-game oriented bundles that require more difficult items for completion. Note: Some users have reported issues with this mod breaking other bundles after completing the first one, so use with caution.


Challenging Community Center Bundles[edit | edit source | hide]

Author: Alvadea & Jaksha6472

Challenging Community Center Bundles (Nexus) / (ModDrop) edits the Community Center bundles for increased challenge. The vanilla bundle is not recommended as it mostly just increases the number of items required, but if you are also using the PPJA suite, then the PPJA set changes the bundles to include PPJA items.


Economics[edit | edit source | hide]

Ferngill Revenue Service - A Taxes and Bills Mod[edit | edit source | hide]

Author: KarratKake

Ferngill Revenue Service adds a tax system that taxes the player based on your income, your water bill (calculated from the number of sprinklers), and your electricity bill (calculated from the size of your farmhouse, the number of farm buildings, and the number of machines).


Economy Mod[edit | edit source | hide]

Author: millerscout

Economy Mod adds a tax system that taxes the player based on the quantity of tillable soil and the amount of objects such as weeds that decrease the land value.


Demanding Shipping[edit | edit source | hide]

Author: lech43

Demanding Shipping adds a new shipping demands system where each day, a particular set of items are in high demand and you'll gain bonuses if you can ship all of them.


Price Fluctuation[edit | edit source | hide]

Author: lech43

Price Fluctuation changes shipping prices so that they fluctuate on a configurable basis between a minimum and maximum price range.


Combat[edit | edit source | hide]

Custom Death Penalty Plus[edit | edit source | hide]

Author: MightyAmondee

Custom Death Penalty Plus (Nexus) / (ModDrop) allows for customisation of the penalty of dying in the mines, Skull Cavern, or volcano, including the option for friendship loss with Harvey and Maru, applying a random debuff, and adding more potential places to wake up other than the clinic or the mines.


Murdercrows[edit | edit source | hide]

Author: aedenthorn

Murdercrows adds waves of monsters that attack your farm each day and destroy things and gives scarecrows and rarecrows the ability to shoot rocks and fireballs to protect you.


Hardcore Mines 2[edit | edit source | hide]

Author: ItsLittany

Hardcore Mines 2 adds monsters with boss-level stats on every 10th level of the mines and Skull Cavern.


Boss Creatures[edit | edit source | hide]

Author: aedenthorn

Boss Creatures adds new giant boss creatures with special attacks to monster floors of the mines and Skull Cavern and optionally around various places in Stardew Valley.


Cropbeasts[edit | edit source | hide]

Author: kdau

Cropbeasts (Nexus) / (ModDrop) adds cropbeasts, cursed crops that turn into monsters with varied attacks and drop the original crop plus a chance of extra loot when defeated.


Personal[edit | edit source | hide]

UV Index (Sunscreen Mod)[edit | edit source | hide]

Author: Jonqora

UV Index (Sunscreen Mod) adds sunscreen to the game and the possibility of getting sunburnt if you don't wear it on sunny days. Note: Currently appears to be broken in 1.5.


Dynamic Running Speed[edit | edit source | hide]

Author: Vrakyas

Dynamic Running Speed changes the player's running speed depending on different factors, including slower running speed in dirt, stormy weather, or when over-encumbered.


Cacti Hurt You[edit | edit source | hide]

Author: CatCattyCat

Cacti Hurt You (Nexus) / (ModDrop) changes cacti so that you lose health if you run into or interact with one.


Working Fireplace[edit | edit source | hide]

Author: jahangmar

Working Fireplace changes the fireplace so that it requires a few pieces of wood to burn and adds a basic warmth system so that in winter or on rainy days in spring and fall, you will lose health, stamina, and heart points with your spouse if the house is cold overnight.


Weather Illnesses[edit | edit source | hide]

Author: Sakorona

Weather Illnesses (Nexus) / (ModDrop) adds stamina drain and the possibility of getting sick if you're outside for too long in bad weather.


Remember Your Umbrella[edit | edit source | hide]

Author: heyseth

Remember Your Umbrella adds umbrellas for the player along with a wetness system, where your stamina will slowly drain if you stand outdoors for too long without an umbrella.


Other[edit | edit source | hide]

Underground Secrets[edit | edit source | hide]

Author: aedenthorn

Underground Secrets adds traps, riddle shrines, suspicious altars, and collapsing floors to the mines and Skull Cavern.


Angry Grandpa - Farm Evaluation Overhaul[edit | edit source | hide]

Author: Jonqora

Angry Grandpa overhauls the evaluation given by Grandpa so that it takes more factors into account and can take place after a shorter timeframe.


Custom Dungeon Floors[edit | edit source | hide]

Author: aedenthorn

Custom Dungeon Floors makes it possible to configure many aspects of the mines and Skull Caverns, including how often monster floors spawn, how many monsters will be present on each dungeon floor, and how many gems, nodes and ores will spawn.


More Random Edition (Randomizer)[edit | edit source | hide]

Author: Chikakoo, doomdonuts & Tooshi

More Random Edition (Randomizer) randomises many elements of the game, including randomised bundle sets, crafting recipes, crops, item trees, and more.


Traveling Takes Time[edit | edit source | hide]

Author: Vrakyas

Traveling Takes Time changes the bus and minecarts so that they are not instantaneous, with the time taken depending on the distance between destinations.


Moody Planet[edit | edit source | hide]

Author: Deathest1

Moody Planet adds daily planet moods that affect different things in random ways.


Climates of Ferngill[edit | edit source | hide]

Author: Sakorona

Climates of Ferngill (Nexus) / (ModDrop) adds new fog and blizzard weathers at random times of day, making it difficult to see. Integrates with Weather Illnesses.