Sprite Sheet: Adult Coop Animal

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Adultcooptemplate4x.png Adultcooptemplatewithexample4x.png
Confused about the layout of the animal sprite sheets? Not sure what action is paired with each sprite? Here's a downloadable template (with example) you can put in a layer on your favorite image editing program to help you keep your hands and feet (and paws and hooves) inside the box.

The sprites the game is looking for are the following:

First row (squares 1-4) Sprite walking forward. Typically the order is [idle] [stepping with one foot] [idle] [stepping with the other foot]. For flying sprites (such as the example), the order can be [upward flap] [neutral] [downward flap] [neutral].

Tip: If your sprite is 15 pixels tall or less, you can move the whole sprite up and down within the box to help convey a sense of movement.

Second row (squares 5-8) Sprite walking to the right. Like above, the order is usually [idle] [one foot] [idle] [other foot]. Also like above, sprites can be moved up and down to convey movement.

Tip: Unless you want your sprite to be constantly moonwalking, make sure you don't mix up the right and left.

Third row (squares 9-12) Sprite walking upward (back view). Same order of animation as the other rows.
Fourth row (squares 13-16) Sprite walking to the left. Same order of animation as above.

Tip: If your creature is symmetrical, you can flip your row 2 sprites horizontally to fill in row 4. Easy!

Fifth and sixth rows (squares 17-24) Resting/sleeping animations. In order, there are two sprites for each cardinal direction: front, right, back, and left in that order.

Tip: You can reuse your idle sprite from rows 1-4, or do a sprite inbetween idle and asleep.

Seventh row (squares 25-28) Eating animation. Rarely shows up (only when animal is eating grass for the day?) Order is typically [first frame, close to front-facing idle animation] [second frame] [third frame, eating] [second frame repeat] to give a smooth loop between idle and eating.

Tip: Since it's not tied to movement or sleeping, it doesn't really *have* to be an eating animation. Get creative!