Sprite Sheet: Adult Coop Animal
The sprites the game is looking for are the following:
|First row (squares 1-4)||Sprite walking forward. Typically the order is [idle] [stepping with one foot] [idle] [stepping with the other foot]. For flying sprites (such as the example), the order can be [upward flap] [neutral] [downward flap] [neutral].
Tip: If your sprite is 15 pixels tall or less, you can move the whole sprite up and down within the box to help convey a sense of movement.
|Second row (squares 5-8)||Sprite walking to the right. Like above, the order is usually [idle] [one foot] [idle] [other foot]. Also like above, sprites can be moved up and down to convey movement.
Tip: Unless you want your sprite to be constantly moonwalking, make sure you don't mix up the right and left.
|Third row (squares 9-12)||Sprite walking upward (back view). Same order of animation as the other rows.|
|Fourth row (squares 13-16)||Sprite walking to the left. Same order of animation as above.
Tip: If your creature is symmetrical, you can flip your row 2 sprites horizontally to fill in row 4. Easy!
|Fifth and sixth rows (squares 17-24)||Resting/sleeping animations. In order, there are two sprites for each cardinal direction: front, right, back, and left in that order.
Tip: You can reuse your idle sprite from rows 1-4, or do a sprite inbetween idle and asleep.
|Seventh row (squares 25-28)||Eating animation. Rarely shows up (only when animal is eating grass for the day?) Order is typically [first frame, close to front-facing idle animation] [second frame] [third frame, eating] [second frame repeat] to give a smooth loop between idle and eating.
Tip: Since it's not tied to movement or sleeping, it doesn't really *have* to be an eating animation. Get creative!